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RELATIONAL RANDOM

RELATIONAL RANDOM

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Devlog

  • RAN–DOM–#: saying the number at the same time
    February 04, 2026 by Barbarroc Creations#tabletop-rpg, #game-design, #randomness, #diceless, #experimental, #minimalist, #narrative, #indie-rpg
    While playing with the Relational Random process, a small practical issue kept coming up: the moment of saying the number. For the result to really work, both people need to commit at the same time. I... Continue reading
  • Relational Random in unstable environments
    February 02, 2026 by Barbarroc Creations#tabletop-rpg, #roleplaying, #game-design, #randomness, #diceless, #travel-games, #narrative, #experimental, #minimalist
    ( This entry does not modify the base document. It explores a practical context where the Relational Random process proves especially useful.) Recently, my colleague LockhyX10 shared that he uses a ve... Continue reading
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